#version 330 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexColor;
layout(location = 2) in vec2 texturePos;
out vec2 texCoord;
void main()
{
    gl_Position = vec4(vertexPosition, 1.0);
    texCoord = texturePos;
}
